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By bloid
via createdigitalmotion.com
Published: Aug 21 2007 / 13:44

3D goodness means getting cozy with your local graphics API — and getting ready to nerd out in a big way. OpenGL continues to progress with a major overhaul. It’s a way off, but you’ve still got lots of eye candy with OpenGL 2.1. So … if you’re not Electronic Arts or Bungie, is there really any reason to use DirectX?
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User 160542 avatar

Kirill Grouchnikov replied ago:

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Because DirectX is here and OpenGL 3.0 is not?

User 200610 avatar

mghaoui replied ago:

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"OpenGL 3.0 is (Nearly) Here; Why Use DirectX?"

Because it's cheesy digg-like headlines like this that put me off.

User 239836 avatar

TheColonial replied ago:

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DirectX != Direct3D

User 209172 avatar

mcnaz replied ago:

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This can only be good because:


DirectX 10.x == Vista Trojan.
Vendor Lockin; Monopoly; Suckage if DirectX 10.x not Portable to other Platforms
OpenGL == Supported on ['Win32', 'Linux', OSX10','...']

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