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By Mandeepbajar
via kinvey.com
Submitted: Mar 10 2013 / 19:56

ser experience (UX) decisions determine the app’s look and feel. They answer questions such as: What does the app look like? What screens does it have? In the app world, onscreen objects like buttons, sliders, and fill-in boxes are called widgets. So you need to decide which types of widgets will reside on which screens. What actions will occur as a result of the user interacting with those widgets?
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