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This chapter from Object-Oriented Computation in C++ and Java: A Practical Guide to Design Patterns for Object-Oriented Computing covers the choices we face among language facilities that have duplicate or overlapping functionality, the background of various traditions in C++ and Java programming, and established principles of good programming practice as they apply to building and using object-oriented classes.

Posted by mswatcher  |   Sep 26 2013 / 02:34

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krishsinha replied ago:

Nice Article..

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