Link Details

Link 1038311 thumbnail
User 225256 avatar

By mswatcher
via informit.com
Published: Sep 26 2013 / 02:34

This chapter from Object-Oriented Computation in C++ and Java: A Practical Guide to Design Patterns for Object-Oriented Computing covers the choices we face among language facilities that have duplicate or overlapping functionality, the background of various traditions in C++ and Java programming, and established principles of good programming practice as they apply to building and using object-oriented classes.
  • 7
  • 0
  • 850
  • 790
User 1174881 avatar

krishsinha replied ago:

0 votes Vote down Vote up Reply

Nice Article..

Add your comment


Html tags not supported. Reply is editable for 5 minutes. Use [code lang="java|ruby|sql|css|xml"][/code] to post code snippets.

Apache Hadoop
Written by: Piotr Krewski
Featured Refcardz: Top Refcardz:
  1. Play
  2. Akka
  3. Design Patterns
  4. OO JS
  5. Cont. Delivery
  1. Play
  2. Java Performance
  3. Akka
  4. REST
  5. Java