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By dotCore
via iis.sinica.edu.tw
Submitted: Nov 17 2013 / 16:05

A fundamental design question to ask in the development of a network game is-Which transport protocol should be used-TCP, UDP, or some other protocols? Seeking an objective answer to the choice of communication protocol for MMORPGs, we assess whether TCP, a popular choice, is suitable for MMORPGs based on empirical evidence. To the best of our knowledge, this work is the first evaluation of transport protocol performance using real-life game traces.
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