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By Djkiou
via javacodegeeks.com
Submitted: Feb 15 2013 / 08:52

This is the second part of the Building a Game with LibGdx series. Make sure you read the first part before starting on the second. There will be a lot of stuff covered in the following articles so I will try to break them down in more digestible sizes. We left off with a basic world and Bob gliding back on forth when using the arrow keys or touching the screen. Let’s add some realism to the movement and animate the character whenever it is moving.
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