Link Details

Link 898081 thumbnail
User 225256 avatar

By mswatcher
via codetheory.in
Submitted: Dec 29 2012 / 13:12

Few days ago, I wrote a post about why time based animations are better than frame based animations. However, in animations done as a function of time, some serious problems could arise. One of them is that your regular collision detection techniques might fail if the frame rate is lower than acceptable. Your object might pass through the walls or even fall through the floor!
  • 1
  • 0
  • 183
  • 33

Add your comment


Html tags not supported. Reply is editable for 5 minutes. Use [code lang="java|ruby|sql|css|xml"][/code] to post code snippets.

Voters For This Link (1)



Voters Against This Link (0)



    Play Framework
    Written by: Ryan Knight
    Featured Refcardz: Top Refcardz:
    1. Akka
    2. Design Patterns
    3. OO JS
    4. Cont. Delivery
    5. HTML5 Mobile
    1. Akka
    2. JUnit/EasyMock
    3. Java Performance
    4. REST
    5. Java