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By mswatcher
Published: Aug 26 2013 / 09:20

I’m working on a modular random level generator, the essence of which uses similar logic to that of a roguelike. Last month I benchmarked the effectiveness of various programming languages at a simplified level generation algorithm that roughly mimics the demands of our actual algorithm, using single-threaded code. I’m now running the same benchmark with concurrent code, to examine how easy the languages tested are to parallelise for this task.
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