By bloid
via randomhacks.net
Published: Apr 30 2007 / 00:11
Bowling is a tricky game to score. It’s just complicated enough to act as a good programming exercise. And Ron Jeffries has performed this exercise many times, in C#, Smalltalk, and other languages. He’s been searching for a tidy and elegant solution, one which makes the rules of bowling as clear as possible.



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