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By dotCore
via blogs.msdn.com
Submitted: Apr 21 2013 / 01:45

This is the first of a short set of blog posts (following up on my article on Construct 2 Starter Kits) in which I want to touch on a few techniques and lessons I learned while building games and applications for the Windows Store using Scirra’s Construct 2. This post specifically covers how I’ve been implementing the snapped view state, which per item 3.6 of the Windows 8 application certification requirements is a must for an application to be accepted into the store.
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