By dotCore
via catalinzima.com
Submitted: Nov 16 2012 / 02:20
As I wrote in my previous post, Windows Phone 8 does not support WIC components, which means that unless you want to write a .png loader manually, you need to have your textures in .dds format. Which is actually quite a good thing, since .dds supports hardware texture compression, if you need to save on memory. The only issue is that .dds is not a common format, and most image processing software don’t support it out of the box.
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