Link Details

Link 955787 thumbnail
User 225256 avatar

By mswatcher
via blogs.technet.com
Published: Apr 17 2013 / 08:02

Welcome to the Part 2 of my blog series for developing for Windows Phone. In the previous blogs we started from the Getting Started Guide, learned the importance of idea exploration and the need for sketching the idea as navigational map. Then we looked into the various tools and technologies that come as part of the Visual Studio IDE and Windows phone SDK, etc. We also explored the advantages of numerous pre designed templates available on Windows Phone platform. We looked at the options of creating games using XNA, C++ (DirectX), we also explored the section on multi resolution, capabilities, Windows live tile guidelines and icon guidelines.
  • 8
  • 0
  • 384
  • 551

Add your comment


Html tags not supported. Reply is editable for 5 minutes. Use [code lang="java|ruby|sql|css|xml"][/code] to post code snippets.

Voters For This Link (5)



Voters Against This Link (0)



    Apache Hadoop
    Written by: Piotr Krewski
    Featured Refcardz: Top Refcardz:
    1. Play
    2. Akka
    3. Design Patterns
    4. OO JS
    5. Cont. Delivery
    1. Play
    2. Java Performance
    3. Akka
    4. REST
    5. Java