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By estherschindler
via fabiensanglard.net
Published: Jan 14 2010 / 22:40

Before studying the iPhone version, it was important for me to understand how Doom engine WAS performing rendition back in 1993. After all the OpenGL port must reuse the same data from the WAD archive. Here are my notes about Doom 1993 renderer, maybe it will help someone to dive in.
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John Rockefeller replied ago:

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Totally awesome post. I really liked reading this one :) Subscribed to the RSS!

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henk replied ago:

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Wow!

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