Subversion
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By dotCore
via dotnet.dzone.com
Published: Nov 17 2012 / 06:04

I started with XNA a while ago, and while working on my 3D game development skills, I realized that sometimes it is sometimes useful to see where your objects are located. For this purpose, there are the XYZ axes. There is no built-in way to display helper axes, so I decided to design my own.
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