Additional cache coherency/lock-free posts are still in the pipe, I just haven’t gotten around... more »
Almost everybody agrees that having a consistent setup for compiler errors, warnings and the... more »
When we released TypeScript 1.0 earlier this year, we focused on putting out a language that... more »
The holiday season is fast approaching, and for mobile gaming studios it’s make or break time.
Today, we have some exciting news to share about the next chapter for Kinect. Our Windows SDK... more »
While developers struggle to adapt their apps for 64 bits this works seamlessly with Codename... more »