C# 6 is on the horizon with a slew of new features being introduced. One of them that I find... more »
At StrongLoop, we’re strong believers in open development, and we’re developing the LoopBack... more »
At ScaleBase, we have coined the term ‘shard conflict’ to describe a situation where a given... more »
One difficulty of the IDisposable interface overcome with the Disposable Design Principle.
Brekel, which provides a number of commerical Kinect products, shared their work creating a snorricam;
Michael H.C. Cummings is back with an outstanding getting started guide on creating Universal... more »
Discover best practices and the most useful tools for building the ideal integration architecture.