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By daniel
via curious-creature.org
Published: Feb 21 2007 / 13:47

Chet and I are almost done with our incoming book, Filthy Rich Clients. Last week, I decided to add a fun demo to the book to show how to implement a bloom effect. Blooms are widely spread in modern video games to spread out light sources. It works usually very well in games with a particular mood, like The Legend of Zelda: Twilight Princess, ICO or Shadow of the Colossus. This effect is also often overused in First Person Shooters (FPS), in which you can sometimes see rusty or wooden surfaces shine like a sun.
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