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    <title>DZone: opinion</title>
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    <description>DZone: fresh links for developers</description>
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    <pubDate>Fri, 22 Aug 2008 04:40:46 GMT</pubDate>
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      <title>JavaFX preview highlights critical weaknesses</title>
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      <description>Sun Microsystems recently released the JavaFX Preview SDK. I decided to revisit what is Sun's last, best hope to recapture both the desktop and the browser in the face of stiff competition.</description>
      <category>java</category>
      <category>opinion</category>
      <category>other languages</category>
      <category>ria</category>
      <pubDate>Fri, 22 Aug 2008 03:56:21 GMT</pubDate>
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      <dc:creator>bloid</dc:creator>
      <dc:date>2008-08-22T03:56:21Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/javafx_preview_highlights_critical_weaknesses.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105888.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> Sun Microsystems recently released the JavaFX Preview SDK. I decided to revisit what is Sun's last, best hope to recapture both the desktop and the browser in the face of stiff competition.]]></content:encoded>
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      <title>Some Reasons Flex Looks Appealing</title>
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      <description>James Ward politely pointed out some links where I could see more Flex in action (not the book). After spending some time doing this I started doing a bit of home brewing of my own with Flex. Here are a few reasons why Flex looks appealing to me (in no particular order).</description>
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      <pubDate>Thu, 21 Aug 2008 20:54:22 GMT</pubDate>
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      <dc:creator>Gregg Bolinger</dc:creator>
      <dc:date>2008-08-21T20:54:22Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/some_reaons_flex_looks_appealing.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105869.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> James Ward politely pointed out some links where I could see more Flex in action (not the book). After spending some time doing this I started doing a bit of home brewing of my own with Flex. Here are a few reasons why Flex looks appealing to me (in no particular order).]]></content:encoded>
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      <title>Is Ruby very syntax rich? Do you like it? I don’t.</title>
      <link>http://www.dzone.com/links/rss/is_ruby_very_syntax_rich_do_you_like_it_i_dont.html</link>
      <description>I tried delving into Ruby couple of times in the past. Every time I had this weird feeling of what am I doing here when I am already very well conversant with a simpler language - Java, which gives me everything I need.</description>
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      <pubDate>Thu, 21 Aug 2008 20:22:39 GMT</pubDate>
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      <dc:creator>Thierry.Lefort</dc:creator>
      <dc:date>2008-08-21T20:22:39Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/is_ruby_very_syntax_rich_do_you_like_it_i_dont.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105638.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> I tried delving into Ruby couple of times in the past. Every time I had this weird feeling of what am I doing here when I am already very well conversant with a simpler language - Java, which gives me everything I need.]]></content:encoded>
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      <title>On being a bit of an idiot (code reviews)</title>
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      <description>I remember the first time that I, almost accidentally, asked somebody for an opinion on my code, a few years ago. They automatically mailed back with about thirty different suggestions, all correct, and I was mortified. Why had I been such an idiot? And why were they being so cruel and rude?</description>
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      <category>opinion</category>
      <pubDate>Thu, 21 Aug 2008 18:53:00 GMT</pubDate>
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      <dc:creator>bloid</dc:creator>
      <dc:date>2008-08-21T18:53:00Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/on_being_a_bit_of_an_idiot_code_reviews.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105558.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> I remember the first time that I, almost accidentally, asked somebody for an opinion on my code, a few years ago. They automatically mailed back with about thirty different suggestions, all correct, and I was mortified. Why had I been such an idiot? And why were they being so cruel and rude?]]></content:encoded>
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      <title>Identifying Senior Software Engineers: Six Critical Differences</title>
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      <description>For HR and legal purposes, most development companies classify Software Engineers into ranks from I to IV (or V). The higher the rank, the higher the responsibilities, expectations, independence and pay grade. To cut it as an interviewer and manager, you’ll need to classify people accurately with a minimum amount of direct personal exposure: a non-ideal but practical requirement of most hiring processes. Today we’ll focus on six key factors always present in quality engineers, independant of language and platform.</description>
      <category>agile</category>
      <category>how-to</category>
      <category>methodology</category>
      <category>opinion</category>
      <pubDate>Thu, 21 Aug 2008 13:47:53 GMT</pubDate>
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      <dc:creator>Preston Lee</dc:creator>
      <dc:date>2008-08-21T13:47:53Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/identifying_senior_software_engineers_six_critica.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105482.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> For HR and legal purposes, most development companies classify Software Engineers into ranks from I to IV (or V). The higher the rank, the higher the responsibilities, expectations, independence and pay grade. To cut it as an interviewer and manager, you’ll need to classify people accurately with a minimum amount of direct personal exposure: a non-ideal but practical requirement of most hiring processes. Today we’ll focus on six key factors always present in quality engineers, independant of language and platform.]]></content:encoded>
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      <title>Don't bring me solutions, bring me problems</title>
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      <description>Why managers/leaders/product owners sometimes treat developers as machines to write the code? Why they don't trust developers and don't believe they really have knowledge and skills to solve many business and technical problems and turn them into working software? Why don't they accept the fact that when development team encounters any problem they will try to solve it and if they fail they will let them know?</description>
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      <pubDate>Thu, 21 Aug 2008 13:15:12 GMT</pubDate>
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      <dc:creator>Artem</dc:creator>
      <dc:date>2008-08-21T13:15:12Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/dont_bring_me_solutions_bring_me_problems.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105624.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> Why managers/leaders/product owners sometimes treat developers as machines to write the code? Why they don't trust developers and don't believe they really have knowledge and skills to solve many business and technical problems and turn them into working software? Why don't they accept the fact that when development team encounters any problem they will try to solve it and if they fail they will let them know?]]></content:encoded>
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      <title>Erlang Mnesia or ETS?</title>
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      <description>Recently I've been working on a RESTful web app project in Erlang using Yaws appmods. I decided I needed a memory cache to cache a (MySQL) database table that is read often but updated infrequently. As an Erlang beginner, I decided to use Mnesia to see how it would go. Using Joe Armstrong's book Programming Erlang as a reference, I dove in and found Mnesia to be very intuitive and pretty easy to set up. I had my memory cache working pretty quickly.</description>
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      <category>other languages</category>
      <pubDate>Thu, 21 Aug 2008 12:36:02 GMT</pubDate>
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      <dc:creator>bloid</dc:creator>
      <dc:date>2008-08-21T12:36:02Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/erlang_mnesia_or_ets.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105337.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> Recently I've been working on a RESTful web app project in Erlang using Yaws appmods. I decided I needed a memory cache to cache a (MySQL) database table that is read often but updated infrequently. As an Erlang beginner, I decided to use Mnesia to see how it would go. Using Joe Armstrong's book Programming Erlang as a reference, I dove in and found Mnesia to be very intuitive and pretty easy to set up. I had my memory cache working pretty quickly.]]></content:encoded>
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      <title>9 myths about linux debunked</title>
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      <description>Linux myths debunked... by Ubuntu I think.</description>
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      <pubDate>Thu, 21 Aug 2008 11:25:55 GMT</pubDate>
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      <dc:creator>greenIridium</dc:creator>
      <dc:date>2008-08-21T11:25:55Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/9_myths_about_linux_debunked.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105447.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> Linux myths debunked... by Ubuntu I think.]]></content:encoded>
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      <title>Netbeans 6.5 beta - Useful Productivity Enhancements For Java EE, Missing Some Features As Well</title>
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      <description>I spent some more time with Netbeans 6.5 Java EE functionality. First feedback</description>
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      <pubDate>Thu, 21 Aug 2008 09:04:33 GMT</pubDate>
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      <dc:creator>bloid</dc:creator>
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 I spent some more time with Netbeans 6.5 Java EE functionality. First feedback]]></content:encoded>
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      <title>Making Remote Working Work Each Day</title>
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      <description>After nearly five months, I’m now convinced: remote working is the best working arrangement I’ve ever had.&#xD;
&#xD;
Living in different cities, finding inspiration in a constantly changing environment and always meeting new people sure is sweet. It’s not without challenges though, and my Remote Working Works for Freelancers post lead to some interesting questions.</description>
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      <pubDate>Thu, 21 Aug 2008 08:27:23 GMT</pubDate>
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      <dc:creator>mswatcher</dc:creator>
      <dc:date>2008-08-21T08:27:23Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/making_remote_working_work_each_day.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105241.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> After nearly five months, I’m now convinced: remote working is the best working arrangement I’ve ever had.

Living in different cities, finding inspiration in a constantly changing environment and always meeting new people sure is sweet. It’s not without challenges though, and my Remote Working Works for Freelancers post lead to some interesting questions.]]></content:encoded>
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      <title>5 Reasons Why We Are Implementing Scrum</title>
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      <description>We’re implementing Scrum as a process framework for the development of our projects. We’re iteratively implementing it, sprint for sprint. Therefore, this is not a post on how we do Scrum, rather it is a post on why we’re implementing it.</description>
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      <pubDate>Thu, 21 Aug 2008 02:43:50 GMT</pubDate>
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      <dc:creator>bloid</dc:creator>
      <dc:date>2008-08-21T02:43:50Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/5_reasons_why_we_are_implementing_scrum.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105334.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> We’re implementing Scrum as a process framework for the development of our projects. We’re iteratively implementing it, sprint for sprint. Therefore, this is not a post on how we do Scrum, rather it is a post on why we’re implementing it.]]></content:encoded>
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    <item>
      <title>Being a Better Programmer #3: Ahab and the White Whale Snippet</title>
      <link>http://www.dzone.com/links/rss/being_a_better_programmer_3_ahab_and_the_white_wh.html</link>
      <description>As developers, we solve problems for a living. We spend our hours at work fixing things, testing things, troubleshooting things. It gives one a great sense of pride and accomplishment to fix almost all the tech problems that get in the way of productivity. But what happens when this need to solve problems becomes the problem itself?</description>
      <category>opinion</category>
      <pubDate>Wed, 20 Aug 2008 22:43:25 GMT</pubDate>
      <guid isPermaLink="false">http://www.dzone.com/links/105256.html</guid>
      <dc:creator>bloid</dc:creator>
      <dc:date>2008-08-20T22:43:25Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/being_a_better_programmer_3_ahab_and_the_white_wh.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105256.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> As developers, we solve problems for a living. We spend our hours at work fixing things, testing things, troubleshooting things. It gives one a great sense of pride and accomplishment to fix almost all the tech problems that get in the way of productivity. But what happens when this need to solve problems becomes the problem itself?]]></content:encoded>
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    <item>
      <title>Being sued by Gaiaware</title>
      <link>http://www.dzone.com/links/rss/being_sued_by_gaiaware.html</link>
      <description>NEVER SIGN A NON-COMPETE CONTRACT!</description>
      <category>.net</category>
      <category>ajax</category>
      <category>frameworks</category>
      <category>opinion</category>
      <pubDate>Wed, 20 Aug 2008 22:11:22 GMT</pubDate>
      <guid isPermaLink="false">http://www.dzone.com/links/105401.html</guid>
      <dc:creator>polterguy</dc:creator>
      <dc:date>2008-08-20T22:11:22Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/being_sued_by_gaiaware.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105401.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> NEVER SIGN A NON-COMPETE CONTRACT!]]></content:encoded>
      <dz:linkId>105401</dz:linkId>
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      <title>How to unit-test code that interacts with a database</title>
      <link>http://www.dzone.com/links/rss/how_to_unittest_code_that_interacts_with_a_databa.html</link>
      <description>Baron Schwartz, author of High Performance MySQL, got some interesting comments on his previous article about unit testing Maatkit, including echoes of my own conversion to the unit-testing religion. One of the objections he had heard a lot about unit-testing is how it’s impossible to test code that talks to a database. “It’s too hard,” they say. “Oh, it’s easy to test a module that calculates a square root, but a database? Way too much work!”</description>
      <category>how-to</category>
      <category>opinion</category>
      <category>php</category>
      <pubDate>Wed, 20 Aug 2008 21:19:11 GMT</pubDate>
      <guid isPermaLink="false">http://www.dzone.com/links/105293.html</guid>
      <dc:creator>Raphael Stolt</dc:creator>
      <dc:date>2008-08-20T21:19:11Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/how_to_unittest_code_that_interacts_with_a_databa.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105293.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> Baron Schwartz, author of High Performance MySQL, got some interesting comments on his previous article about unit testing Maatkit, including echoes of my own conversion to the unit-testing religion. One of the objections he had heard a lot about unit-testing is how it’s impossible to test code that talks to a database. “It’s too hard,” they say. “Oh, it’s easy to test a module that calculates a square root, but a database? Way too much work!”]]></content:encoded>
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      <title>First law for an unruly software programmer</title>
      <link>http://www.dzone.com/links/rss/first_law_for_an_unruly_software_programmer.html</link>
      <description>a thought on basics of software programming</description>
      <category>agile</category>
      <category>methodology</category>
      <category>opinion</category>
      <pubDate>Wed, 20 Aug 2008 20:58:19 GMT</pubDate>
      <guid isPermaLink="false">http://www.dzone.com/links/105246.html</guid>
      <dc:creator>harisgx</dc:creator>
      <dc:date>2008-08-20T20:58:19Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/first_law_for_an_unruly_software_programmer.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105246.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> a thought on basics of software programming]]></content:encoded>
      <dz:linkId>105246</dz:linkId>
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      <title>Good Design is not Subjective</title>
      <link>http://www.dzone.com/links/rss/good_design_is_not_subjective.html</link>
      <description>In case you haven’t guessed by my recent flurry of posts, I’ve been engaged in some debates in the past few days about design philosophies and why some designs are “good” and some are “bad.”  I’ve been met with some relativistic arguments that no design is either good or bad, it just succeeds or fails differently, etc (ok, they didn’t really say that, but that was the gist of the argument).  Of course arguments of relativism are always wrong in my book (it’s usually just that we haven’t reached a level of understanding and specificity in the subject matter to determine EXACTLY why something is A or B).</description>
      <category>opinion</category>
      <category>trends</category>
      <pubDate>Wed, 20 Aug 2008 18:57:48 GMT</pubDate>
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      <dc:creator>AlvinAshcraft</dc:creator>
      <dc:date>2008-08-20T18:57:48Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/good_design_is_not_subjective.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/104992.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> In case you haven’t guessed by my recent flurry of posts, I’ve been engaged in some debates in the past few days about design philosophies and why some designs are “good” and some are “bad.”  I’ve been met with some relativistic arguments that no design is either good or bad, it just succeeds or fails differently, etc (ok, they didn’t really say that, but that was the gist of the argument).  Of course arguments of relativism are always wrong in my book (it’s usually just that we haven’t reached a level of understanding and specificity in the subject matter to determine EXACTLY why something is A or B).]]></content:encoded>
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      <title>The Legacy of Inheritance</title>
      <link>http://www.dzone.com/links/rss/the_legacy_of_inheritance.html</link>
      <description>Is inheritance really useful or is it a feature that causes more problems than it solves? Certainly I can't think of a case where I've been really grateful that I've been able to inherit from a superclass but I can think of several instances where it has caused friction and where the extension mechanism of inheritance tended to lead the programmer the wrong way.</description>
      <category>java</category>
      <category>opinion</category>
      <pubDate>Wed, 20 Aug 2008 18:08:29 GMT</pubDate>
      <guid isPermaLink="false">http://www.dzone.com/links/105271.html</guid>
      <dc:creator>jsugrue</dc:creator>
      <dc:date>2008-08-20T18:08:29Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/the_legacy_of_inheritance.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105271.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> Is inheritance really useful or is it a feature that causes more problems than it solves? Certainly I can't think of a case where I've been really grateful that I've been able to inherit from a superclass but I can think of several instances where it has caused friction and where the extension mechanism of inheritance tended to lead the programmer the wrong way.]]></content:encoded>
      <dz:linkId>105271</dz:linkId>
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      <title>Eclipse tip: Templates</title>
      <link>http://www.dzone.com/links/rss/eclipse_tip_templates.html</link>
      <description>A quick tip for the Eclipse IDE on how to make Eclipse code for you rather than you code in Eclipse! The mechanism is called templates. While this tip focuses on making constants easy to create, templates are a general concept. Constants were chosen as they are easy to make templates for and are particularly useful when writing test helpers.</description>
      <category>eclipse</category>
      <category>how-to</category>
      <category>java</category>
      <category>opinion</category>
      <pubDate>Wed, 20 Aug 2008 16:00:54 GMT</pubDate>
      <guid isPermaLink="false">http://www.dzone.com/links/105247.html</guid>
      <dc:creator>kbilsted</dc:creator>
      <dc:date>2008-08-20T16:00:54Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/eclipse_tip_templates.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105247.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> A quick tip for the Eclipse IDE on how to make Eclipse code for you rather than you code in Eclipse! The mechanism is called templates. While this tip focuses on making constants easy to create, templates are a general concept. Constants were chosen as they are easy to make templates for and are particularly useful when writing test helpers.]]></content:encoded>
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      <title>Has Django made me a lazy PHP developer?</title>
      <link>http://www.dzone.com/links/rss/has_django_made_me_a_lazy_php_developer.html</link>
      <description>After working in Django I keep getting a shock when I need to re-write features and basic functionality. I know Django is a framework and PHP is a language (although, not according to some people). However, I’ve not yet found a PHP framework that I’ve liked, one that has empowered me while not feeling like it is getting in my way. They usually feel verbose and awkward, but my favourite is the Zend framework (I just hope they can make it easier to use with namespaces soon!).</description>
      <category>opinion</category>
      <category>php</category>
      <category>python</category>
      <pubDate>Wed, 20 Aug 2008 15:29:28 GMT</pubDate>
      <guid isPermaLink="false">http://www.dzone.com/links/105101.html</guid>
      <dc:creator>bloid</dc:creator>
      <dc:date>2008-08-20T15:29:28Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/has_django_made_me_a_lazy_php_developer.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105101.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> After working in Django I keep getting a shock when I need to re-write features and basic functionality. I know Django is a framework and PHP is a language (although, not according to some people). However, I’ve not yet found a PHP framework that I’ve liked, one that has empowered me while not feeling like it is getting in my way. They usually feel verbose and awkward, but my favourite is the Zend framework (I just hope they can make it easier to use with namespaces soon!).]]></content:encoded>
      <dz:linkId>105101</dz:linkId>
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      <title>MIT’s Introduction to Algorithms Lectures</title>
      <link>http://www.dzone.com/links/rss/mits_introduction_to_algorithms_lectures.html</link>
      <description>Understanding and designing effective algorithms is a very important skill for a top-notch programmer. You can still do good without knowing much about algorithms, but knowing them makes you superior. There are two kinds of people, those who can design effective algorithms and those who don’t</description>
      <category>opinion</category>
      <pubDate>Wed, 20 Aug 2008 15:20:36 GMT</pubDate>
      <guid isPermaLink="false">http://www.dzone.com/links/105227.html</guid>
      <dc:creator>Binny V A</dc:creator>
      <dc:date>2008-08-20T15:20:36Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/mits_introduction_to_algorithms_lectures.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105227.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> Understanding and designing effective algorithms is a very important skill for a top-notch programmer. You can still do good without knowing much about algorithms, but knowing them makes you superior. There are two kinds of people, those who can design effective algorithms and those who don’t]]></content:encoded>
      <dz:linkId>105227</dz:linkId>
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      <title>5 Steps for the Perfect Tabbed Navigation Menu</title>
      <link>http://www.dzone.com/links/rss/5_steps_for_the_perfect_tabbed_navigation_menu.html</link>
      <description>I've just been browsing a site of a service that I'm trying out, and while I like the site and a lot of the interface, I came across a little design hiccup. One of the sections had a tabbed navigation menu that didn't quite work.</description>
      <category>opinion</category>
      <category>web design</category>
      <pubDate>Wed, 20 Aug 2008 13:20:38 GMT</pubDate>
      <guid isPermaLink="false">http://www.dzone.com/links/105173.html</guid>
      <dc:creator>bloid</dc:creator>
      <dc:date>2008-08-20T13:20:38Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/5_steps_for_the_perfect_tabbed_navigation_menu.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/105173.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> I've just been browsing a site of a service that I'm trying out, and while I like the site and a lot of the interface, I came across a little design hiccup. One of the sections had a tabbed navigation menu that didn't quite work.]]></content:encoded>
      <dz:linkId>105173</dz:linkId>
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      <title>Why Learning F# Is So Difficult</title>
      <link>http://www.dzone.com/links/rss/why_learning_f_is_so_difficult.html</link>
      <description>My third installment in the Learning F# Series is coming out in the next day or two. While I was writing it, I had some time to reflect on why learning F# is so hard for an object-oriented programmer like me. So I decided to write some of those thoughts into the third installment. After reading it in context, though, I decided that my observations would be better stated as a separate article, outside of the tutorial altogether. If you are tracking my multi-part F# series, you don't have to read this to stay on track. But if you want to understand why F# and functional programming in general seems so hard to you, you may find this piece interesting.</description>
      <category>.net</category>
      <category>opinion</category>
      <category>other languages</category>
      <category>trends</category>
      <pubDate>Wed, 20 Aug 2008 12:42:34 GMT</pubDate>
      <guid isPermaLink="false">http://www.dzone.com/links/104988.html</guid>
      <dc:creator>AlvinAshcraft</dc:creator>
      <dc:date>2008-08-20T12:42:34Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/why_learning_f_is_so_difficult.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/104988.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> My third installment in the Learning F# Series is coming out in the next day or two. While I was writing it, I had some time to reflect on why learning F# is so hard for an object-oriented programmer like me. So I decided to write some of those thoughts into the third installment. After reading it in context, though, I decided that my observations would be better stated as a separate article, outside of the tutorial altogether. If you are tracking my multi-part F# series, you don't have to read this to stay on track. But if you want to understand why F# and functional programming in general seems so hard to you, you may find this piece interesting.]]></content:encoded>
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      <title>Does your team culture encourage learning?</title>
      <link>http://www.dzone.com/links/rss/does_your_team_culture_encourage_learning.html</link>
      <description>In the ever-growing field of software engineering, continually learning is essential. While a lot of developers internally have the drive, they're stuck in a team that externally makes it difficult to learn. Here is a checklist of simple questions to gage how much a team encourages learning.</description>
      <category>opinion</category>
      <category>reviews</category>
      <pubDate>Wed, 20 Aug 2008 11:14:33 GMT</pubDate>
      <guid isPermaLink="false">http://www.dzone.com/links/104850.html</guid>
      <dc:creator>mswatcher</dc:creator>
      <dc:date>2008-08-20T11:14:33Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/does_your_team_culture_encourage_learning.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/104850.jpg' style='width:120;height:90;margin:6;float:left;vertical-align:top;border:1px solid #ccc;' /></a> In the ever-growing field of software engineering, continually learning is essential. While a lot of developers internally have the drive, they're stuck in a team that externally makes it difficult to learn. Here is a checklist of simple questions to gage how much a team encourages learning.]]></content:encoded>
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      <pubDate>Wed, 20 Aug 2008 08:31:00 GMT</pubDate>
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