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    <title>dzone.com: queued links: methodology</title>
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    <description>dzone.com: fresh links for developers</description>
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    <pubDate>Fri, 24 May 2013 11:10:42 GMT</pubDate>
    <dc:creator>The dzone.com community</dc:creator>
    <dc:date>2013-05-24T11:10:42Z</dc:date>
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      <title>From Patterns to Code: Coding Simple Event-Driven Components for Agile Software by Russ Miles (Podcast)</title>
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      <description>With real-world samples in a variety of languages, this session will share practical, hands-on coding tips and tricks to help you turn the vision of loosely-coupled, simple components woven together with events into real code in your applications.</description>
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      <title>Selling Your Software To Businesses</title>
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      <description>Working from home gives you the freedom to get a lot done, away from the distractions of office life. On the other hand, it also gives the freedom to goof off all day!</description>
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      <title>GoingNative 16: Garrett Serack - Inside NuGet for C++</title>
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      <pubDate>Fri, 24 May 2013 04:26:01 GMT</pubDate>
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      <description>Testing your app throughout the development process can help you create a really great Windows Phone app. Testing helps ensure that your app is effectively represented in the Windows Phone Store as an app that offers Windows Phone users a high level of performance and quality. A small investment in the key areas described in this post can help you bypass common errors early in the development process, and help you get positive results in the long term. This post is part 2 of a 3-part series that outlines key test areas that you should consider before submitting your app to the Store. See part 1 for additional details.</description>
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      <description>When developing bots for classical games such as Chess and Checkers the depth to which the engine evaluates the game tree is limited by the amount of time and by computing power. However when we play Tetris, the game itself imposes a hard limit on how far we are able see into the future, the preview provided is typically only in the range of 1 to 5 pieces.</description>
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      <description>Microsoft tech troubleshooter extraordinaire Gov Maharaj and I help walk you through troubleshooting solutions to your tech support problems. If you have a problem you want to send us, you can use the Problem Step Recorder in Windows 7 (see this&amp;nbsp;for details on how) and send us the zip file to&amp;nbsp;DefragShow@microsoft.com.</description>
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      <title>Technical Debt: In an Agile World</title>
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      <description>The phrase &amp;quot;agile development&amp;quot; has become common fare within the development community. As companies sought out new ways to innovate and optimize from within, Agile provided a new approach towards achieving productive results. Most developers have exposure to Agile in one form or another. Some companies have chosen to jump in while others have adopted select concepts. In either case, the Agile and Lean methodologies have produced frameworks such as Scrum and Kanban which have been well received. Although this might run the risk of over-simplification, Agile focuses on short cycles, fast results, and continued course corrections. After adopting this new mindset, an inevitable question arises. What do we do about technical debt? How does it fit within Agile? Does Agile eliminate or encourage technical debt?</description>
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      <pubDate>Fri, 24 May 2013 02:30:17 GMT</pubDate>
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      <description>I had this discussion many times over the last few years: - Should we have a class per file? - What about other types such as interfaces, enums, …? Opinions on this subject vary a lot. This purpose of this article is to provide you some basic guidelines and why you should follow them.</description>
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      <title>AWS Cost Saving Tip 10: Make right choice between PIOPS vs Std EBS volumes for saving costs</title>
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      <dc:creator>Jim Bird</dc:creator>
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      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/r/7_agile_best_practices_that_you_dont_need_to_foll.html'><img src='http://cdn.dzone.com/images/thumbs/120x90/972653.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>There are lots of good ideas and practices in Agile development, ideas that really work. But there are several common best practices that you don't need to follow - if you don't do them, nothing bad will happen and your project will still succeed. And there are a couple of them that you're better off not following at all.<br/><br/><a href='http://www.dzone.com/links/rss/7_agile_best_practices_that_you_dont_need_to_foll.html'><img src='http://www.dzone.com/links/voteCountImage?linkId=972653' border='0'/></a></p>]]></content:encoded>
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