<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xml" href="http://www.dzone.com/links/misc/rss.xsl"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dz="http://www.developerzone.com/modules/dz/1.0" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>scmadmin's Shared Links</title>
    <link>http://www.dzone.com/links/users/shared/248971.html</link>
    <description>DZone: fresh links for developers</description>
    <language>en-us</language>
    <copyright>Copyright (c) 2006 DZone, Inc.</copyright>
    <pubDate>Fri, 05 Sep 2008 06:58:33 GMT</pubDate>
    <dc:creator>The DZone community</dc:creator>
    <dc:date>2008-09-05T06:58:33Z</dc:date>
    <dc:language>en-us</dc:language>
    <dc:rights>Copyright (c) 2006 DZone, Inc.</dc:rights>
    <dz:selfLink>http://www.dzone.com/links/feed/user/shared/248971/rss.xml</dz:selfLink>
    <image>
      <title>DZone: fresh links for developers</title>
      <url>http://www.dzone.com/images/std/dzone.com_258x55.gif</url>
      <link>http://www.dzone.com/links/</link>
    </image>
    <item>
      <title>Squashing bugs with Bugzilla</title>
      <link>http://www.dzone.com/links/rss/squashing_bugs_with_bugzilla.html</link>
      <description>Keeping track of bugs is simple: users report them to the developer and the developer fixes the bug. But how are software bugs tracked? That's where Bugzilla comes in. Jack Wallen explains how you can make it work for your organization.</description>
      <category>tools</category>
      <pubDate>Wed, 14 Nov 2007 20:31:00 GMT</pubDate>
      <guid isPermaLink="false">http://www.dzone.com/links/52815.html</guid>
      <dc:creator>bloid</dc:creator>
      <dc:date>2007-11-14T20:31:00Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/squashing_bugs_with_bugzilla.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/52815.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>Keeping track of bugs is simple: users report them to the developer and the developer fixes the bug. But how are software bugs tracked? That's where Bugzilla comes in. Jack Wallen explains how you can make it work for your organization.<br/><br/><a href='http://www.dzone.com/links/rss/squashing_bugs_with_bugzilla.html'><img src='http://www.dzone.com/links/voteCountImage?linkId=52815' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>52815</dz:linkId>
      <dz:submitDate>2007-11-14T00:32:14Z</dz:submitDate>
      <dz:promoteDate>2007-11-14T20:31:00Z</dz:promoteDate>
      <dz:voteUpCount>7</dz:voteUpCount>
      <dz:voteDownCount>1</dz:voteDownCount>
      <dz:clickCount>154</dz:clickCount>
      <dz:commentCount>1</dz:commentCount>
      <dz:thumbnail>http://www.dzone.com/links/images/thumbs/120x90/52815.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>bloid</dz:username>
        <dz:userimage>http://www.dzone.com/links/images/avatars/111696.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Why the Waterfall Model Failed</title>
      <link>http://www.dzone.com/links/rss/why_the_waterfall_model_failed.html</link>
      <description>The problem was that the Waterfall Model was arrogant. The arrogance came from the fact that we believed that we could always engineer the perfect system on the first try. The second problem with it was that in nature, dynamic systems are not engineered, they evolve. It is the evolutionary idea that lead to the development of agile methods.</description>
      <category>methodology</category>
      <category>opinion</category>
      <pubDate>Wed, 17 Oct 2007 14:28:57 GMT</pubDate>
      <guid isPermaLink="false">http://www.dzone.com/links/48254.html</guid>
      <dc:creator>rick</dc:creator>
      <dc:date>2007-10-17T14:28:57Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/why_the_waterfall_model_failed.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/48254.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>The problem was that the Waterfall Model was arrogant. The arrogance came from the fact that we believed that we could always engineer the perfect system on the first try. The second problem with it was that in nature, dynamic systems are not engineered, they evolve. It is the evolutionary idea that lead to the development of agile methods. <br/><br/><a href='http://www.dzone.com/links/rss/why_the_waterfall_model_failed.html'><img src='http://www.dzone.com/links/voteCountImage?linkId=48254' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>48254</dz:linkId>
      <dz:submitDate>2007-10-16T23:24:29Z</dz:submitDate>
      <dz:promoteDate>2007-10-17T14:28:57Z</dz:promoteDate>
      <dz:voteUpCount>22</dz:voteUpCount>
      <dz:voteDownCount>7</dz:voteDownCount>
      <dz:clickCount>535</dz:clickCount>
      <dz:commentCount>5</dz:commentCount>
      <dz:thumbnail>http://www.dzone.com/links/images/thumbs/120x90/48254.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>rick</dz:username>
        <dz:userimage>http://www.dzone.com/links/images/avatars/1.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Version Control and “the 80%”</title>
      <link>http://www.dzone.com/links/rss/version_control_and_the_80.html</link>
      <description>There are two “classes” of programmers in the world of software development: I’m going to call them the 20% and the 80%.&#xD;
&#xD;
The 20% folks are what many would call “alpha” programmers — the leaders, trailblazers, trendsetters, the kind of folks that places like Google and Fog Creek software are obsessed with hiring. These folks were the first ones to install Linux at home in the 90’s; the people who write lisp compilers and learn Haskell on weekends “just for fun”; they actively participate in open source projects; they’re always aware of the latest, coolest new trends in programming and tools.&#xD;
&#xD;
The 80% folks make up the bulk of the software development industry.</description>
      <category>opinion</category>
      <category>tools</category>
      <pubDate>Wed, 17 Oct 2007 06:31:22 GMT</pubDate>
      <guid isPermaLink="false">http://www.dzone.com/links/48248.html</guid>
      <dc:creator>bloid</dc:creator>
      <dc:date>2007-10-17T06:31:22Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/version_control_and_the_80.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/48248.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>There are two “classes” of programmers in the world of software development: I’m going to call them the 20% and the 80%.

The 20% folks are what many would call “alpha” programmers — the leaders, trailblazers, trendsetters, the kind of folks that places like Google and Fog Creek software are obsessed with hiring. These folks were the first ones to install Linux at home in the 90’s; the people who write lisp compilers and learn Haskell on weekends “just for fun”; they actively participate in open source projects; they’re always aware of the latest, coolest new trends in programming and tools.

The 80% folks make up the bulk of the software development industry. <br/><br/><a href='http://www.dzone.com/links/rss/version_control_and_the_80.html'><img src='http://www.dzone.com/links/voteCountImage?linkId=48248' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>48248</dz:linkId>
      <dz:submitDate>2007-10-16T21:48:38Z</dz:submitDate>
      <dz:promoteDate>2007-10-17T06:31:22Z</dz:promoteDate>
      <dz:voteUpCount>24</dz:voteUpCount>
      <dz:voteDownCount>3</dz:voteDownCount>
      <dz:clickCount>931</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.dzone.com/links/images/thumbs/120x90/48248.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>bloid</dz:username>
        <dz:userimage>http://www.dzone.com/links/images/avatars/111696.gif</dz:userimage>
      </dz:submitter>
    </item>
    <item>
      <title>Start a software company or work in a bar?</title>
      <link>http://www.dzone.com/links/rss/start_a_software_company_or_work_in_a_bar.html</link>
      <description>The Micro ISV dream is that of quitting your day job and setting up your own one-man business. Instead of slaving away to make other people rich you can leave your cubicle behind, spend a few hours a day with some light coding and relax while the money rolls in. But is this possible? Can you afford to leave your job? Or should you get a job in a bar instead to get that extra income?&#xD;
&#xD;
A handful of Micro ISVs are extremely successful. A Micro ISV can sell more than $50,000 a month. These rare successes skew the numbers for the majority of Micro ISVs though. Most one-man bands earn under $25 / hour. The most common number of sales per month is none. The most common amount of sales / month is no dollars. But the outlook isn't quite as grim as those numbers make out. Read on to get the full picture.</description>
      <category>news</category>
      <category>opinion</category>
      <pubDate>Mon, 17 Sep 2007 20:58:40 GMT</pubDate>
      <guid isPermaLink="false">http://www.dzone.com/links/42332.html</guid>
      <dc:creator>gst</dc:creator>
      <dc:date>2007-09-17T20:58:40Z</dc:date>
      <content:encoded><![CDATA[<a href='http://www.dzone.com/links/rss/start_a_software_company_or_work_in_a_bar.html'><img src='http://www.dzone.com/links/images/thumbs/120x90/42332.jpg' style='width:120;height:90;float:left;vertical-align:top;border:1px solid #ccc;' /></a><p style='margin-left: 130px;'>The Micro ISV dream is that of quitting your day job and setting up your own one-man business. Instead of slaving away to make other people rich you can leave your cubicle behind, spend a few hours a day with some light coding and relax while the money rolls in. But is this possible? Can you afford to leave your job? Or should you get a job in a bar instead to get that extra income?

A handful of Micro ISVs are extremely successful. A Micro ISV can sell more than $50,000 a month. These rare successes skew the numbers for the majority of Micro ISVs though. Most one-man bands earn under $25 / hour. The most common number of sales per month is none. The most common amount of sales / month is no dollars. But the outlook isn't quite as grim as those numbers make out. Read on to get the full picture.<br/><br/><a href='http://www.dzone.com/links/rss/start_a_software_company_or_work_in_a_bar.html'><img src='http://www.dzone.com/links/voteCountImage?linkId=42332' border='0'/></a></p>]]></content:encoded>
      <dz:linkId>42332</dz:linkId>
      <dz:submitDate>2007-09-17T13:47:23Z</dz:submitDate>
      <dz:promoteDate>2007-09-17T20:58:40Z</dz:promoteDate>
      <dz:voteUpCount>20</dz:voteUpCount>
      <dz:voteDownCount>1</dz:voteDownCount>
      <dz:clickCount>912</dz:clickCount>
      <dz:commentCount>0</dz:commentCount>
      <dz:thumbnail>http://www.dzone.com/links/images/thumbs/120x90/42332.jpg</dz:thumbnail>
      <dz:submitter>
        <dz:username>gst</dz:username>
        <dz:userimage>http://www.dzone.com/links/images/avatars/217101.gif</dz:userimage>
      </dz:submitter>
    </item>
  </channel>
</rss>

