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By dotCore
via thecodist.com
Submitted: May 10 2013 / 00:57

The game company I worked for until recently has a Mac/PC FPS wargame MMO which features myriads of physically modeled vehicles such as tanks, trucks, planes and boats. Running in every vehicle is a highly complex parameterized component model of the drive train (engine, torque convertor, gearboxes, etc) complete with a damage model (oil leaks too much and your engine begins to fail,etc).
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