An OS X GPU driver trusted a user-supplied kernel C++ object pointer and called a virtual... more »
In the second part of this series called Laravel, BDD and You, we will start describing and... more »
This is a note on two semi-connected topics: call/return performance and call frame allocation strategies.
I'm using state of the art face recognition and face detection algorithms to guide an evolving... more »
In this post I give some tips and tools examples for testing.
Track Everyone has the excellent location tracking software which can easily track the... more »
Discover best practices and the most useful tools for building the ideal integration architecture.