By bloid
via g3d-ruby.rubyforge.org
Published: Dec 05 2006 / 11:36
After writing a number of OpenGL 3D demos in C++, I got tired of doing it. The Sandbox framework I wrote served me well enough, but the more I use other languages, the more tedious C++ feels to me. I developed a taste for Ruby, but there was no support for advanced 3D features like shaders, so I decided to write G3DRuby.
Comments
bigbold replied ago:
Erk, I was keeping this queued on Ruby Inside till tonight because I ran too many stories today :) Perhaps I'll have to let it run ASAP :D
Voters For This Link (15)
Voters Against This Link (0)