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By bloid
via g3d-ruby.rubyforge.org
Published: Dec 05 2006 / 11:36

After writing a number of OpenGL 3D demos in C++, I got tired of doing it. The Sandbox framework I wrote served me well enough, but the more I use other languages, the more tedious C++ feels to me. I developed a taste for Ruby, but there was no support for advanced 3D features like shaders, so I decided to write G3DRuby.
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User 200946 avatar

bigbold replied ago:

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Erk, I was keeping this queued on Ruby Inside till tonight because I ran too many stories today :) Perhaps I'll have to let it run ASAP :D

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