This is the tale of how I wanted to create my own computer game, how I taught myself programming by doing it (not the other way around), and why I think you should do the same.
I improved my C coding hugely by working on a mud in the mid 90s. Especially with regards to networking. The code to reload the codebase without disconnecting the connected users was a work of art!
BASIC -- on an ATARI 2600, no keyboard, just the keypad accessories. :) Pretty much every programmer I ever worked with started out with the idea of making games. The ones that didn't, well... they were pretty odd, even for programmers ;)
yeah, I started with BASIC, too. Most of the games I made were simple shooters or clones of several jump'n'runs :D But looking back I stuck too long with it, should've gone to Pascal or C earlier :/
Comments
bloid replied ago:
I improved my C coding hugely by working on a mud in the mid 90s. Especially with regards to networking. The code to reload the codebase without disconnecting the connected users was a work of art!
pcx99 replied ago:
BASIC -- on an ATARI 2600, no keyboard, just the keypad accessories. :) Pretty much every programmer I ever worked with started out with the idea of making games. The ones that didn't, well... they were pretty odd, even for programmers ;)
bloid replied ago:
Ahhh, see I had a Dragon with its nice full keyboard ;-)
ellion replied ago:
yeah, I started with BASIC, too. Most of the games I made were simple shooters or clones of several jump'n'runs :D But looking back I stuck too long with it, should've gone to Pascal or C earlier :/
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