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By mswatcher
Published: Jan 12 2013 / 06:11

Once upon a time I developed a somewhat popular web game called Forumwarz. At its peak, we were serving about 6 million dynamic requests a day off a single quad-core server. Forumwarz limits how many turns a player can take in a day. We designed it this way so that the competitive aspect of the game wasn’t simply a contest of who had the most time available to play. Players had to choose their targets wisely.
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