By harkal
via harkal.sylphis3d.com
Published: Feb 13 2007 / 12:18
"...So we got the results of applying a 41×41 kernel on a 128×128 texture (which is not doable with today’s hardware) by applying a 5×5 kernel on a 16×16 texture (that is on 256 pixels!)… _very fast_..."
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Tags: games, how-to, methodology, other languages



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