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By mswatcher
Submitted: Feb 11 2013 / 11:25

With the emergence of the new HTML5 specifications on to the web development scene, the Web is not the same anymore. We can do things now that were only a dream in the past. One of these things is the ability to draw images directly in our browsers, which is now possible with the Canvas API. It is easy to understand and quick to learn. But, there’s one problem. It can take a long time (sometimes hugely long) to draw something fairly simple.
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