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By mswatcher
via blogs.msdn.com
Submitted: Apr 30 2013 / 10:14

While meeting some game studios, I often have the same question coming over and over: if I’m writing/porting my game in HTML5, will it run well on the various targeted devices? Will it be playable or will the gameplay suffer too much? To answer to that question, I often use my own experience based on what I know and what worked well during my own tests. But I also had the feeling it wasn’t enough to provide some good advices. In the meantime, there were some obvious facts
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