Link Details

Link 898967 thumbnail
User 225256 avatar

By mswatcher
Submitted: Jan 01 2013 / 06:16

Part of the fun of working in the game industry is the constant demand for technical innovations that will allow designers to create better games. In the real-time strategy (RTS) genre, most developers are focusing on improving group movement for their next round of games. I'm not talking about the relatively low-tech methods cur- rently in use. Instead, I'm referring to coordinated group movement, where units cooperate with each other to move around the map with intelligence and cohesion. Any RTS game developer that wants to be competitive needs to look beyond simple unit movement; only the games that weigh in with solid coordinated movement systems will go the distance.
  • 1
  • 0
  • 133
  • 31

Add your comment

Html tags not supported. Reply is editable for 5 minutes. Use [code lang="java|ruby|sql|css|xml"][/code] to post code snippets.

Voters For This Link (1)

Voters Against This Link (0)

    Apache Hadoop
    Written by: Piotr Krewski
    Featured Refcardz: Top Refcardz:
    1. Play
    2. Akka
    3. Design Patterns
    4. OO JS
    5. Cont. Delivery
    1. Play
    2. Java Performance
    3. Akka
    4. REST
    5. Java