Dragon's eye view of a flight to 3D city.
In game development, we use associative maps for many things. Dynamic loading, object... more »
We can't go past CASE WHEN clause especially when we are speaking of the data aggregation.... more »
Today, a lovely illustration of all the errors in handling time series we have been discussing... more »
Should designers be able to code? This topic never seems to die, with its endless blog posts,... more »
I’ve done it. I’m now done with Zshell and Fish and Bash and all of those guys. While they all... more »
Discover best practices and the most useful tools for building the ideal integration architecture.