By Thierry.Lefort
via wiki.gamedev.net
Published: Jun 03 2008 / 17:00
VolatileImage is stored in Video RAM (VRAM). This means that instead of keeping the image in the system memory with everything else, it is kept on the memory local to the graphics card. This allows for much faster drawing-to and copying-from operations.
Comments
jtheory replied ago:
FYI: @since 1.4
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