By bloid
via javalobby.org
Published: Sep 17 2007 / 14:56
This article will get you, the aspiring artist, professional designer, or amateur hobbyist, the foundations to be able to manipulate any image to your will. The end result will be twofold, you will have a nice Image Utility class for use in any of your Projects (I found it was most useful for 2d gaming), and you will have a small, but powerful application that can perform most common, and many not so common operations on. jpg's, .png's, .gif's, and bmp image files. This article assumes only that you have basic Java programming ability; of course a little prior Image experience would help. Know that I wont bog you down with trigonometric details. So, enough talking lets get coding!
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