By Thierry.Lefort
via khronos.org
Published: Aug 13 2008 / 19:25
Strong industry support for state-of-the-art OpenGL 3.0 API and GLSL 1.30 shading language specifications on all major platforms; OpenGL evolutionary model to accelerate development of standard; Interoperability with OpenCL being defined
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Tags: announcement, frameworks, games, open source
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