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By dotCore
via altdevblogaday.com
Submitted: Feb 23 2013 / 13:04

Virtual reality (VR) is one of the most demanding human-in-the-loop applications from a latency standpoint.  The latency between the physical movement of a user’s head and updated photons from a head mounted display reaching their eyes is one of the most critical factors in providing a high quality experience.
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