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By housecor
via bitnative.com
Submitted: Jan 23 2014 / 08:13

In part one of this series, we outlined some specific examples of complexities that today’s software architects may consider. And in part two of this series we defined some ground rules that help you determine if you’re building the simplest thing that could possibly work. In this final part, let’s discuss how to focus on the pain to determine when adding additional complexity to the system is justified.
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