By Thierry.Lefort
via developer.com
Published: Oct 07 2008 / 12:41
This lesson is the first part of a two-part mini-series on the vector dot product. By the time you finish both parts, you will learn the fundamentals of the vector dot product in both 2D and 3D, you will learn how to update the game-math library to support various aspects of the vector dot product, and you will learn how to write 2D and 3D programs that use the vector dot product for various applications such as the back-face culling procedure that was used to convert the left image in Figure 1 to the right image in Figure 1.
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