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By mswatcher
Submitted: Nov 30 2012 / 10:56

This is the start of a series of posts about getting started developing games using MonoGame in C# for Windows 8. One thing I think I need to make clear is that MonoGame on Windows 8 does not run on top of Mono, it runs on top of the WinRT C# stack and SharpDX, a free open source library that allows you to access DirectX from C#. This means you don’t have to purchase any Mono licenses to use MonoGame on Windows 8, and MonoGame itself is free and open source. If you decided to port your games to iOS or Android then at that point you would need to license the appropriate Mono tools from Xamarin.
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