HTML5 Canvas
Written by: Simon Sarris
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By bloid
via blog.sagaoftherealms.net
Published: Aug 18 2008 / 19:59

When I started wrapping OpenGL in JavaFX a few weeks ago, my goal was to use the declarative capabilities of the language to easily write 3D scenes and objects and to use the the animation capabilities to interact with the language. The second has proven easier than the first.
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