By dotCore
via twistedoakstudios.com
Submitted: Feb 19 2013 / 01:45
One of the steps for logging into Battle.net involves the client hashing some game files in a basic challenge-response (a.k.a. proof of knowledge) scheme referred to as the “revision check”. I implemented this functionality, years ago, as part of working on Tinker (a WarCraft 3 game hosting bot) and optimized my implementation by generating specialized code at runtime.
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