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By connatser
via connatserdev.com
Published: Aug 22 2008 / 06:34

A short AS3 demo of some particles, also uses Matthew Tretter's garbage collection classes.
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amphi replied ago:

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Huh? You call that /many/ particles? I can display about 1600 pixel particles + 1600 sprite (where sprite means image) particles at >60fps. And I didn't do anything smart there (apart from the swap/remove in an unordered list fashion).

Yes, with AS3 (on a A64 X2 4200+ CPU with some lame integrated GPU).

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