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By dotCore
via gamedev.net
Submitted: Apr 26 2013 / 21:20

Math and math types are the glue which holds a game together: collision, physics, movement and a multitude of other game elements are basically just large math problems to be solved.  A well created math library is something you begin using and tend to forget about as you go, a poor library is something you continually stumble over.  
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