Why OpenGL 3.0 is Important
Some questions have come up in regards to my last post, The Ghost of OpenGL 3.0, and one of them keeps popping out on top: Why do we need OpenGL 3.0... more »
0 commentsSave Tags: frameworks, standards
the golden spike
John Rose lays out a vision of how the JVM can evolve to support dynamic languages
0 commentsSave Tags: java, standards, trends
From Hacker to microISV: Custom File Formats with Cocoa
In this continuing series on my own transition from a Mac application hacker to microISV (Independent Software Vendor), I am going to demonstrate how... more »
0 commentsSave Tags: apple, frameworks, standards
HTML5 video with reflection
Since WebKit (thus also QtWebKit) already supports CSS reflections, I decided to combine both the video and the reflection effect. Of course, it just... more »
0 commentsSave Tags: css-html, standards, tools
via