By mswatcher
via solarianprogrammer.com
Published: Aug 03 2012 / 08:07
Last time we’ve added a real map to the game, generated with a Perlin noise function. But where is the fun in a roguelike game without a monster ? In this post, we are going to add a rudimentary monster to our game, that will chase the main character. The player task will be to dodge the monster and stay alive …
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