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By dotCore
via arstechnica.com
Submitted: Jan 24 2013 / 10:59

I wrote the following (slightly redacted) up a little while ago for another company looking at consumer level ray tracing hardware as it relates to games. I do think workstation applications are the correct entry point for ray tracing acceleration, rather than games, so the same level of pessimism might not be apropriate. I have no details on Imagination’s particular technology (feel free to send me some, guys!).
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