Subversion
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Link 882273 thumbnail
User 853351 avatar

By manunt
via denismarkelov.com
Submitted: Nov 24 2012 / 17:53

When you are developing a game - often there is a need for the durable objects that are not destroyed when you switch between the scenes. You might use them to keep a score across multiple levels, or to play the background music that should not be interrupted when player restarts the game.
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