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After my first try using brute force search to solve the Hexiom puzzler, and following recommandations I received in comments, I switched to an approach using constraint solving principles. It's not yet finished (I can still think of new constraints to add), but it's already working more or less as efficiently as the search version. I will try to highlight my findings in this post.

Posted by mswatcher  |   Feb 12 2012 / 10:49

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