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By Thierry.Lefort
via jmonkeyengine.com
Published: Jun 19 2008 / 14:21

Many argue that games have no need for multithreading but that argument is becoming more and more difficult to maintain as multiprocessing and hyperthreading becomes more prominent and games need to be able to take advantage of it. However, even if you are developing games for older systems that aren't 64-bit, multiprocessor, or hyperthreading there is still significant advantages to multithreading.
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