By bloid
via pushing-pixels.org
Published: Nov 08 2007 / 10:38
As Substance look-and-feel nears the official release 4.1 (scheduled for November 12th), i’m working on the missing documentation. This entry talks about the using the painter layer to skin custom components.
As mentioned in the painter overview, most of the Substance painting logic is abstracted into a set of painters. This not only allows preventing duplicate painting sequence in the Substance UI delegates. This also provides a painting layer for the applications that wish to paint custom components in a way that is consistent with other Substance visuals.



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