Creating a playing bot in Java
Learn to create a playing bot for online casinos...use at your own risk!
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Javascript Wolfenstein 3D
An implementation of Wolfenstein 3D using Javascript and Canvas.
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Simulating Crowd Dynamics: Flow Lanes and Character Animation
The latest games consoles can simulate very large crowds if you do it right. This article looks at how to approach the problem, with practical... more »
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JRuby, meet OpenGL (in an APPLET!)
Hooray for combining technologies, this is a shining example of such work. So basically I’ve managed to put JRuby in an applet and make the ruby... more »
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What you need to be a game designer
Some considerations about being a game designer
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A new free socket server for Flash and Flex
GFS Server is a "Socket Server" that communications to and from Flash CS3 and Flex 3 applications/games. Primarily the GFS Server is for making... more »
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Start playing the Continuous Integration game for real
I read "The Continuous Integration Build Game" 6 months ago, just when I had found Hudson. The idea behind the game seemed so simple and at that time... more »
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Why Game Developers Are Screwed
Hey, I've got a really awesome deal I'd like to offer to anybody who'll take it: If you will give me $20, I will happily pay you $12 in... more »
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Java 4k Game Competition 2008 is Over
"Only" 21 games this time, but boy there was some awesome stuff this year. The official scoring is over here: http://java4k.com/overall.html
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What is the fastest way to draw pixels in AS3?
This post compares 8 different ways to draw pixels in ActionScript 3, to find out which is the fastest.
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A Real Time Ray Tracer in ActionScript 3, with Source
This is a real time ray tracer in ActionScript 3, with source code included. There is also a discussion of the optimizations used to get the framerate... more »
2 commentsSave Tags: flash-flex, games, groovy, methodology
Lets write a game in ActionScript 3 - Video series now in high resolution
This is series of screencasts that shows to to write a game in ActionScript 3 and Flash 9. The videos are now available in high resolution through... more »
4 commentsSave Tags: announcement, flash-flex, games, how-to
A Postmortem of Game Programming with Digital Mars’ D Programming Language
One thing I find very interesting is different computer languages, their development and their differences. I spend most of my time in C++, but the... more »
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Java MMO Developer Reflects on Process
One of the developers of Hack Wars, a Java-based MMO, reflects on the difficult process involved in developing a large-scale indie-game.
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Creating a XNA Textured Box
A nice tutorial on how to build a cube in XNA from scratch and how to texture it. The writeup is very informative and takes you step by step though... more »
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STRIPS: A New Approach to the Application of Theorem Proving to Problem Solving
How does a planner invented 37 years ago at Stanford find itself at the cutting edge of game AI?
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Really This Time - Part Three of Creating Tetris in Compiled JavaFX Script
As I mentioned in the previous post (which I accidentally published prematurely), I've been speaking on JavaFX Script at Sun Tech Days in Sydney,... more »
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Mono and the Game Developers Conference
Last week some of us from the Mono team at Novell went to San Francisco for the Game Developers Conference. As some of my dear readers know, I was not... more »
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All Work And No Play - The Lighter Side Of Eclipse
You don't need to confine yourself to all the serious stuff when using Eclipse. There's a number of plugins available that have nothing to do with... more »
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Evolving Virtual Creatures: The Definitive Guide
AI research ties into games and simulations in many ways, but one of the most fascinating is the evolution of artificial life. Here’s a compilation of... more »
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Let's Create a Tetris Game in Compiled JavaFX Script
I thought it would be fun to spend a few posts creating a Tetris game in compiled JavaFX Script together. Today I made a rough start on it, and if... more »
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SHOP: Simple Hierarchical Ordered Planner
One approach to make planners more efficient in practice (for example when applied to games) involves using a hierarchical search instead, which also... more »
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240 days, and counting!
The ups and downs, lessons learned, and what to expect if you want to start your own game company.
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Teaching My Daughter To Code, Part IV: Return of the Daleks
Welcome back, dear readers, to the fourth part of Sophie’s journey of writing a DrWho computer game with Greenfoot and Java. If you have read the... more »
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2d Ajax Games :: How To Make It Multiplayer
Figuring out how to make a 2d ajax game multi-player was one of the hardest feets I had to beat when figuring out how to make these games. Making... more »
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