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There are a lot of really great tutorials explaining how to get the most out of Direct3D on the Windows 8 Store or Windows Phone 8 platforms. In this blog I’m going to try to compare the two, focusing on what is different on the phone. Since I am going to be focusing on the phone I make some assumptions that you understand the basic concepts behind programming Direct3D in a Windows Store 8 app.

Posted by dotCore  |   Aug 31 2013 / 08:01

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