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By Andrey_Karpov_2009
via msdn.microsoft.com
Submitted: Feb 06 2013 / 06:39

When I first started writing concurrent software, C++ had no support for synchronization. Windows itself had only a handful of synchronization primitives, all of which were implemented in the kernel. I tended to use a critical section unless I needed to synchronize across processes, in which case I used a mutex. In general terms, both of these are locks, or lock objects.
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